Nov 18, 2005, 03:20 AM // 03:20
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#421
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by Smog
I agree with that, everyone is going to be an assassin, well for the most part at least to try it. I'm just interested to see in the skills it has, stats as well. I just see the assassin as more corruption to the game just like Halloween items, I mean its bad enough that they don't seperate Roleplay and PvP servers, even if they did it's not like anyone actually roleplays (though they should)
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Of course everyone is going to be an assassin. It's a new class so everyone's going to try it. I can't believe you have an issue with that.
Corruption like Halloween items? And just how are Halloween items corrupting the game? Yes, the holiday items are going to be the downfall of Guild Wars along with the introduction of assassins.....
Quote:
Originally Posted by Smog
. Oh and also on my first post the only reason I think it is corruption is because, most likely a lot of people will play them, and since they have not been worked on as long as the rest of the game was they won't be balanced at the beginning.
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Going by your logic, that means there should never be a new class added to the game because it will automatically be played by the majority and automatically be unbalanced because it's new and "untested" So yes, there should never ever be new classes added to the game because it would "corrupt" the game.
Last edited by Eet GnomeSmasher; Nov 18, 2005 at 03:33 AM // 03:33..
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Nov 18, 2005, 03:50 AM // 03:50
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#422
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Ascalonian Squire
Join Date: Jun 2005
Guild: Mercenaires of Xero
Profession: W/Mo
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I think instead of an assasin they should implement a class similar to the american fire emblems "myrmidons" I believe that would be fitting. THe character would have a special ability of doing an attack that hits a critical organ or body part of the opponent and inflicts a condition (blind, deep wound, crippeled) and inflicts more damage
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Nov 18, 2005, 04:48 AM // 04:48
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#423
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Krytan Explorer
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Quote:
Originally Posted by Align
Considering the uncountable options, this was definitely among the less original professions to put into the game.
I can make up three professions on the spot that would be more original than an Assassin(though not necessarily 100% new - thats not what the problem is). Its not hard at all. Using something many others have used looks like lack of creative thinking to me.
We trust ANet to be as capable as usual in doing that. But I'd rather see something unusual than something common remade to be less like the others of its sort.
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What may seem inoriginal to you , may be considered otherwise by others.
You say you can make up 3 professions more original than assassins, who knows the rest of us think your ideas are even less creative.
The point is, as long as the new class gives a very different playstyle from the existing classes, why should we be so critical whether this class's name is being used by other games.
For me, I do not care whether the new classes are already in use in other games, as long as they are different enough from the existing classes.
EDIT:
Then again, what may seem different enough for me, may not be so for others. Anet will just have to settle for what majority agrees on :P
Last edited by Nightwish; Nov 18, 2005 at 04:51 AM // 04:51..
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Nov 18, 2005, 07:53 AM // 07:53
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#424
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Desert Nomad
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Quote:
Originally Posted by Eet GnomeSmasher
Exactly. All these whiners complaining about unoriginality, have no creative thinking themselves. There's a whole lot of room to make the skills and role of the assassin very original and unique.
The name is simply a description of the class...sheesh people complain about everything and no real info is even out yet.
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Quote:
Originally Posted by sir skulkcrasher
1) you make a great skills and watch how long before someone complain and it get balanced or "Nerfed"
2) Come on, A-Net is not thinking hard enough if they can put assassins and other generic class in there. I mean, give them credit for thinking about it, but does assassins or pirates fit in the OVERALL theme of Guild Wars (assassins.. maybe.. pirates.. hell no)
I'm not complaining but just want to point out that assassins isn't going to cut it in the world of Tyria. Most of the missions and quests required you to kill stuffs not run and hide and sneak my way to it. It might bring new elements into PvE.... but trust me. (quote me on this) once chapter 2 is out and people abused the hell out of assassin's skills. Watch how fast A-Net will react to it!
Period!
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Well anyone is welcome to take a swing at it. http://www.guildwarsguru.com/forum/s...ad.php?t=80738
Thinking up mechanics for ideas floating around can be amusing. I think what is more interesting is the common "themes" generated between a few different people already.
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Nov 18, 2005, 08:56 AM // 08:56
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#425
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Frost Gate Guardian
Join Date: Sep 2005
Guild: The Guild of Kings
Profession: Me/E
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Assassin could be good (I didn't believe it till I saw the news on the guild wars official site) if Anet don't stick to all the clichés that surround assassins, even though I do like the idea of some sort of ninja like moves, with dual wielding the weapons could be rather cool.
On the topic of other proffesions I really don't want to see pirate, but a shapeshifter would be really cool.
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Nov 18, 2005, 02:07 PM // 14:07
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#426
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by S H I N O B I
Tough luck for the people who hate the class... If you dont like the character then DON'T PLAY IT. Simple as that... I'm sure there are more people who welcome the class then hate it...
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Agreed. If Anet puts out a Bard class for example, I wouldn't play it, b/c I hate Bards.
But I'm not going to insult those that want to play one...
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Nov 18, 2005, 02:10 PM // 14:10
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#427
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Kratos Angeltear
I think instead of an assasin they should implement a class similar to the american fire emblems "myrmidons" I believe that would be fitting. THe character would have a special ability of doing an attack that hits a critical organ or body part of the opponent and inflicts a condition (blind, deep wound, crippeled) and inflicts more damage
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And how would this be different than Warrior?
Also Rangers can blind and cripple, can't they?
And I'm guessing the Assassin will be able to as well...
(Although I agree, Myrmidon is a sweet name, although it comes from Greek Myth, NOT America!)
EDIT: Ah, Fire Emblem is a Japanese video game - my bad.
Last edited by Mordakai; Nov 18, 2005 at 02:17 PM // 14:17..
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Nov 18, 2005, 02:21 PM // 14:21
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#428
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Krytan Explorer
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Whether the new class is a plumber, a bard, an IT technician or others, I'll welcome it as long as the class offers solid, unique skills and strategies to boot!
What I do not welcome is another type of magician class that just offers cosmetic changes to the same spells from elementalist or mesmer or necro. That would be totally redundant compared to say..plumber, if you get what i mean.
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Nov 18, 2005, 04:49 PM // 16:49
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#429
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: BoW
Profession: R/E
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ok i hope that the assassin will look like the ninja from the game doa 3 hayabusta or ein they r freakin awsome!
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Nov 18, 2005, 04:59 PM // 16:59
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#430
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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I'm a bit tired of all the Photoshopped stuff that's put in here, as the Assassin is officially confirmed. There's another thread to screw around in here. All other posts I see from now on about them I will delete on sight.
Also, if you want to suggest other possible professions, then do so in the Sardelac Sanitarium, not here.
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Nov 18, 2005, 09:45 PM // 21:45
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#431
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: HERO
Profession: W/Mo
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Raiddinn, you sorta missed what i was trying to get at as well.
I know all the stuff that you said (although you managed to do what i thought someone would do, and asked not to), but that wasn't the point that I was trying to get across. What I'm trying to get people to realise is that (almost) all the same points applied to knights in europe during the medival times, with the exception of how good the best people (not the average) got, due to they're fighting styles, and the use of (basically) suicide as a way to regain honour.
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Nov 19, 2005, 12:55 AM // 00:55
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#432
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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Assassin is a worthless class, it will just have the same skills a warrior has, making foe bleed, well warrior does that also, deep wound, same, etc. I heard somewhere someone wanted the assassin to have a grappling skill, I thought it was quite funny how you would see a assassin piledrive a warrior.
In that picture, the assassin looks just like a necromancer. Also EQ does not have an assassin class, which most likely means they didnt see how it would interest players, funny how GW trys to implement this. I think a Rouge class would be better, because they show a UNIQUE difference to all classes. Jack of trade class, pick locks on chest. Also maybe if they came with up with the rouge, they could STEAL weapons, make your foe even weaker. I hope they dont allow the assassin class to steal weapons, because that is gay, I have never seen a assassin in a game steal someone gear. Assassin are melee combat just like warrior assassins dont go for loot, they go for the kill, which is kind of useless if they make them a looting class. However a rouge is a stealth type class, which can implement a lot of new ideas.
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Nov 19, 2005, 01:03 AM // 01:03
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#433
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Ascalonian Squire
Join Date: Sep 2005
Location: Atlanta, GA
Guild: The Dog Pound [ruff]
Profession: N/
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Jack of all traders...sounds familiar...
also any kind of class that deals with looting, money, etc. will just be abused and nerfed to extinction
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Nov 19, 2005, 01:06 AM // 01:06
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#434
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Ascalonian Squire
Join Date: Sep 2005
Profession: Mo/
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Do you guys know why a Assassian is being put into the game? Not because Anet wanted to, but because alot of the players wanted that class. Period.
If you want some weird new proffession added to the game, then get 1000 people and spam the forums asking Anet and they will do it.
~Ice~
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Nov 19, 2005, 01:19 AM // 01:19
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#435
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Quote:
Originally Posted by Ice Blessings
Do you guys know why a Assassian is being put into the game? Not because Anet wanted to, but because alot of the players wanted that class. Period.
If you want some weird new proffession added to the game, then get 1000 people and spam the forums asking Anet and they will do it.
~Ice~
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Exactly.. I'm telling you.. People will abuse the skills for assassin and end up with being nerfed. And i don't get why A-Net has to listen to us in the first place (do any of us honestly have a degree or clue on programming and what it take to make games?) A-Net should stick to their OWN plans and make characters according to them not put in Assassin who IMO is out of place with the world of Guild Wars.
But who know.. Assassin might turn out to be fun but i thought the gameplay within GW isn't about being sneaky or stealthy but to be the best of the best and kill everything you met!
Last edited by sir skulkcrasher; Nov 19, 2005 at 01:21 AM // 01:21..
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Nov 19, 2005, 01:24 AM // 01:24
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#436
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by sir skulkcrasher
A-Net should stick to their OWN plans and make characters according to them not put in Assassin who IMO is out of place with the world of Guild Wars.
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From what Tactical-Dillusions told me, Izzy said most of the skills were set already. But I wasn't online so I missed out on this conversation.
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Nov 19, 2005, 01:27 AM // 01:27
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#437
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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so A-Net already have skills setup for Assassins class long ago and with the overwhelming demand.. decide to bring Assassins into Chapter 2.... Interesting?
Makes you wonder how many more set of skills they have kept hidden from us.
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Nov 19, 2005, 01:42 AM // 01:42
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#438
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Frost Gate Guardian
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I think Assassins will make a great profession in Chapter 2. I just hope they're unique, and don't end up replacing the job of other professions.
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Nov 19, 2005, 02:24 AM // 02:24
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#439
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by sir skulkcrasher
Exactly.. I'm telling you.. People will abuse the skills for assassin and end up with being nerfed.
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I seriously don't understand where you people are coming up with this. How the hell do you predict that people will abuse the skills and getting them nerfed when you have NO idea what skills are going to be implemented. It's just retarded predicting something you have NO info on.
It's quite funny that there are both sides to this jumping to conclusions. One side is screaming that the assassin will be overpowered. While the other side is screaming that the class will be worthless. Both sides are idiots and just making idiotic assumptions.
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Nov 19, 2005, 02:46 AM // 02:46
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#440
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Ascalonian Squire
Join Date: Sep 2005
Location: Somewhere between the living and the dead.
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Im gonna go make a guild called... The House of Flying Daggers
but i bet its taken
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